buenzliai/src/statemachine.cpp
2024-06-03 04:50:54 +02:00

46 lines
1 KiB
C++

#include "statemachine.h"
#include "station.h"
#include "context.h"
StateMachine::StateMachine(State* initialState)
: currentState(initialState)
{
}
StateMachine::~StateMachine()
{
delete currentState;
}
void StateMachine::updateState(State* newState, const Context& context)
{
if (newState != currentState)
{
delete currentState;
currentState = newState;
currentState->activated(context);
}
}
void StateMachine::pickedUp(const Context& context)
{
State* newState = currentState->pickedUp(context);
updateState(newState, context);
}
void StateMachine::putDown(const Context& context, Station* newStation)
{
State* newState = currentState->putDown(context, newStation);
updateState(newState, context);
}
void StateMachine::update(const Context& context)
{
State* newState = currentState->update(context);
updateState(newState, context);
}
String StateMachine::updateDisplay(const Context& context) const
{
return currentState->updateDisplay(context);
}