log level to debug and log ready and resumed connections

This commit is contained in:
Seraphim Strub 2023-10-13 22:20:34 +02:00
parent 05a11b87ea
commit a20bc22ab1
2 changed files with 13 additions and 4 deletions

View file

@ -8,7 +8,7 @@ import (
)
func JoinEvent(event *events.GuildVoiceJoin) {
log.Printf("DEBUG: JoinEvent")
log.Println("DEBUG: JoinEvent")
channelId := *event.VoiceState.ChannelID
channel, _ := event.Client().Rest().GetChannel(channelId)
channelName := channel.Name()
@ -27,7 +27,7 @@ func MoveEvent(event *events.GuildVoiceMove) {
// no that's not a move event
return
}
log.Printf("DEBUG: MoveEvent")
log.Println("DEBUG: MoveEvent")
channelOldId := *event.OldVoiceState.ChannelID
channelOld, _ := event.Client().Rest().GetChannel(channelOldId)
channelOldName := channelOld.Name()
@ -45,9 +45,9 @@ func MoveEvent(event *events.GuildVoiceMove) {
}
func LeaveEvent(event *events.GuildVoiceLeave) {
log.Printf("DEBUG: LeaveEvent")
log.Println("DEBUG: LeaveEvent")
if event.OldVoiceState.ChannelID == nil {
log.Printf("ERROR: OldVoiceState.ChannelID missing")
log.Println("ERROR: OldVoiceState.ChannelID missing")
return
}
channelOldId := *event.OldVoiceState.ChannelID